Archive for the 'Virtual worlds' Category

Web Monday Second Life: February 5

Sunday, February 4th, 2007

Another Web Monday Silicon Valley: Tomorrow at 8pm German time (11am Pacific).  I hope to make it though I may be on the road.

Corecon has moved to a nice and shiny new facility. Sebastian will talk about Web3.D, and Erik will present LightPress.

Web Monday, January 2007: Bielefeld, Berlin, Kiel, Stuttgart, Vienna, Bremen, Cologne, Karlsruhe, Jena, Frankfurt, Silicon Valley

Wednesday, January 10th, 2007

With a total of eleven Web Mondays, January is shaping up to be our busiest month yet.

You know what to do:

  • Mark your calendars, spread the word, bring your friends, bring your colleagues (heck, bring your boss)!
  • Share your insights, give a remarkable talk, or demo your hot, new, curve-jumping, paradigm-shifting, patent-pending, world-changing, revolutionary, first-mover app!!
  • Have fun inventing the future of the internet!

January 15:

January 22:

January 29:

One of my key goals for the development and further growth of Web Monday in 2007 is better sharing across what will soon be 20 different locations.

I would like to take the opportunity and encourage everyone to make sure their demos, presentations and talks at every event get recorded or otherwise properly documented (photos, podcasts, videos — you name it) so we can make them available online.

Yes, Web Monday is about to get its own blog shortly (and podcast, I assume).

Happy New Year!

Second Life: More numbers…

Saturday, January 6th, 2007

Just how many users are using Second Life? Well, more people are looking into the numbers (users, adoption, money etc.):

Be it as it may, I still plan to find me some property and build a little shack once I find the time. Anyone know of a nice neighborhood?

Second Life: How many users?

Tuesday, January 2nd, 2007

It always strikes me as odd when a company either willingly inflates their user adoption statistics or doesn’t at least step in to clarify when things aren’t being reported right.

Clay Shirky, 12/12/2006: A story too good to check

Second Life, the much-hyped virtual world backed by Benchmark Capital, is heading towards two million users. Except it isn’t, really. We all know how this game works, and has since the earliest days of the web:


Someone who tries a social service once and bails isn’t really a user any more than someone who gets a sample spoon of ice cream and walks out is a customer.

Clay Shirky, 12/26/2006: The tech reporters who flack for Second Life

The basic trick is to make it hard to remember that Linden’s definition of Resident has nothing to do with the plain meaning of the word resident. My dictionary says a resident is a person who lives somewhere permanently or on a long term basis. Linden’s definition of Residents, however, has nothing to do with users at all — it measures signups for an avatar. (Get it? The avatar, not the user, is the resident of Second Life.)

Clay Shirky, 01/02/2007: Virtual world stats as misleading as a dating profile

There are only two things you really need to understand about the Linden story. First, any Residents figure from Linden is unrelated to the population of Second Life (because a Resident isn’t a user) and growth in the Residents number is not directly tied to growth in users (because existing users can create new Residents). Second, any reporter who publishes a population figure for Second Life is snowing you on Linden’s behalf, since Linden never tells anyone how many regular users Second Life has.

Anyway, looks like Second Life does not currently have 2 million users (as in unique real people) on their platform.

With so many businesses trying to jump on the bandwagon, wouldn’t you want to know the real numbers?